Lightweave Featured in Washington Post

Read the May 3, 2019 review of Lightweave in the Washington Post (written by Roger Lewis with photographs by Sam Kittner/NoMa Parks Foundation) .

The underpass makeovers are one of the city’s most artistically unique beautification projects. But they also exemplify how beautification can achieve functional as well as aesthetic goals. ... The overhead artworks provide much needed illumination and visibility within otherwise dark, forbidding spaces. While the art is pleasing to the eye and stimulates the mind, the geometric compositions and sculpted patterns of light emitted by the art make passing through or occupying the underpasses much safer for pedestrians, bikers and drivers.

Beautifying these underpasses, making them amenities rather than eyesores, radiates beyond the underpasses. This project enhances the character and quality of the District’s evolving NoMa neighborhood, an overarching goal of the NoMa Parks Foundation, which is simultaneously developing several public parks in the area.
— Roger Lewis

San Francisco Magazine Feature

Read the May issue of San Francisco magazine article “Breaking Boundaries” by Julia Millay Walsh (with an introduction by Carolyne Zinko). We are featured alongside our friends and colleagues Emerging Objects and Matsys.

an Francisco can only skate by on its gingerbread houses for so long. Pretty buildings just don’t cut it anymore. Soon, we’ll expect our architecture to perform for us, play with us and print itself ... Nataly Gattegno of FUTUREFORMS says she and partner Jason Kelly Johnson’s work has been called “high-performance craft,” but we’re not convinced it’s not sheer sorcery.”
— Julia Millay Walsh

FORM Nº 282 Simulation Shifts Design

FUTUREFORMS artwork is featured in Form No. 282.

‘Where does reality end and simulation begin? And what is the user’s role in the interplay of both? In volume 282 of form – Design Magazine under the main topic “Simulation Shifts Design” we take a look at how simulation changes the design process and what benefits designers derive from them in shaping our environment. Thus, simulations can be used to create new worlds apart from real-world power relations (Pussykrew) or allow us to experience old worlds in a new way (Mad Men); to reorient ourselves in urban spaces (Futureforms) and relearn the usage of familiar things (Google Soli) ‘